Gradients

[ new test shots from Drivey, a project which is not yet dead ]

Linear + Radial gradient fills.

Not as fast as flat shading but not too slow either – and I haven’t yet knuckled down and coded them in MMX [or any of the several other MultiMedia extension type instruction sets]. Really I am just tidying up a bit of code and combining stuff I’ve been tinkering with for years [path renderer + simple software shaders]. I’d love to come up with a way to combine path rendering with current generation hardware pixel shaders… maybe I should check out the DX9 shader language sometime and see what’s possible.

BTW I’ve decided that [until I change my mind] I will refer to the silhouetted graphical style I am experimenting with as CameoVision.