Ok, so here’s a CameoVision shot with a color gradient rendered in real time – I’ll post no more mock-ups unless they are necessary to illustrate a concept. Using gradients does cause a performance hit right now, but then the whole system could use some optimizing anyway so at this point I’m content to work on features first, and when it comes to releasing some playable demos then I will try to optimize the crap out of it [maybe even writing some MMX/ SIMD type code... yuk!]
I’ll have to start working on a few new environment objects I think, since these power lines are all getting a bit samey.
