Drivey 0.13

Surprise! Although this version doesn’t really do a whole lot more than the last version [which was posted more than nine months ago– Holy crap!], maybe some people will like the way it looks and feels. I’ve been sitting on it for months without really adding anything, so I figure I may as well post it.

It features rudimentary collision detection and primitive sound, in the form of procedurally generated road and engine noise [very muted, not loud and nasty], and you can sort of steer it, even while it’s in auto mode. Check the available keys/options by pressing F1 when you run it.

The default map is still the “industrial” roadscape, with slight additions such as [stylized] wire fencing as well as a couple of far-off details and white bits for streetlights. And it is still orange [by default]. Apologies to the people who are sick of orange. Personally, I like orange, but then I am also red-green color blind.

The “city” road is much improved in this version, with buildings laid out in a randomized grid– it feels much more like taking an expressway through a city. As you can see, it’s still blue. Everyone likes blue, surely…?

You can download the demo at drivey.com

PS: This really is the last version I plan to release until I find the time [where does all my frikkin time go? Damn this internet!] to do some serious work on the C++ version.