A nice thing about the iPhone SDK is that it includes an emulator, so even without an iPhone I can still mess around with one (up to a point– no actual GSM/3G/GPS functionality is available for obvious reasons). As well as a slick rendering of the actual iphone itself (not just the screen) the emulator allows you to view horizontally as well (causing Safari and the photo viewer do their animated screen rotations just like on the real thing).
Unfortunately by the time I get around to trying any iPhone development the iTunes App store will no doubt be utterly flooded with garbage (if it isn’t already) and all the good territory will be taken by the people who have a clue.
Some people have asked about the possibility of Drivey on the iPhone, but to be honest I don’t think it belongs there– at least not in its "dreamy" mode. Drivey is not intended as a quick distraction, rather as an immersive experience. Also it would totally eat battery life on a mobile device. It would look pretty cool though. Here’s a mockup just to annoy the people who look at the pictures before they read the text.

Speaking of Drivey, I got some nice feedback recently (I have actually received hundreds over the years; I keep meaning to collect them together and make a best of list to inspire me to pick it up again). I hope A.T. won’t mind me posting this here:
I first tried Drivey about three years ago. Since then, I’ve been through a couple of new PCs (losing the installation along the way), but, feeling all nostalgic, I came looking for Drivey tonight and it’s still one of the finest graphical demos/screensavers/
idontknowwhatthehellitisbutilo veit-its I’ve ever seen. Don’t worry about collision detection, or game features: it’s perfect the way it is.
Feedback like this reminds me of what I love about programming– although of course I’m sure many people would disagree that Drivey needs no further work :)