Feeling Wee-urd
Tired, slightly beery, listening to – of all things – Jethro Tull, and can’t help noticing that Ian Anderson circa 1976 sounds remarkably like Graeme Garden singing in his camp voice. Hmmm… now that I mention it I’ve never seen them in the same room together…
In Jujusoft news, I will be posting a new version of JujuEdit soon, to fix a few little bugs. It’s been a while ;)
I think I’m not sure what Jujublog is at the moment… I’ve come to feel that just crapping on about whatever is on my mind is a bit pointless, but that’s what a blog is for, isn’t it? I’ve been doing this for more than 2 years now, and I’m still not sure why. I have always told myself that it’s a good writing exercise, but skipping back to early entries I detect no substantial improvements in my abilities, even though I have written more in the last two years than in the previous thirty!
Perhaps one day I’ll just stop, having run out of things to yell into the void. Like Mark Pilgrim, whose final post was very short and rather fed-up sounding:
It′s time for me to find a new hobby. Preferably one that doesn′t involve angle brackets. Or computers. Or electricity.
You know, I think I’ve said that myself on a few occasions ;) My favourite regular post of Mark’s was Why Specs Matter, which he opens with:
Most developers are morons, and the rest are assholes. I have at various times counted myself in both groups, so I can say this with the utmost confidence.
I’m again considering migrating Jujublog to a proper web publishing system like WordPress, so that I can enable comments and Trackback and all that hoo-ha. Also I could specify topics/categories for each post, so that you could just read Drivey stuff, or comic stuff, or whiny nerd stuff, or whatever you’re into.
Speaking of Drivey, there’s a new demo posted, with minor changes and a few extras like a steering wheel and speedometer. I think it will be the last update until substantial advancements are made [did I say that last time?]
So far it’s been a good testbed for my 2d rendering routines, but I am seriously starting to wonder how I can advance it to the point where the road can go over hills. Just getting 3d projection at all whilst maintaining curved edges was tricky! But then, if it comes to an OpenGL conversion, I honestly don’t see the point, because then I would just be creating a regular driving simulator, directly competing with products a thousand times better resourced. So… a minor dilemma there.




