Arg! C++ is too hard!

Tuesday, April 13th, 2004

Well OK, it’s not really, but any illusions I had of the compatibility of JujuScript with C++ have been shattered as I attempt to convert from former to latter.

I had been assuming that a lot of the code would copy across fairly easily, but now I realize how much I rely on generics and ECMA style with blocks, so the code is really quite different. Realizing this I think that for future JujuScript development I will worry less about maintaining the C style conventions, because it’s already different enough that cut-n-pasting code doesn’t work.

The reason I have to convert it is because JujuScript has not got much 3D math support, and more importantly it isn’t fast enough to cope with intensive tasks like AI. If I don’t convert then Drivey is stalled until JujuScript gets some serious optimization, which is not really on the cards right now.

In other news, my friend Richard has started a , which I welcome, so long as he doesn’t use it to harrass me too much ;)

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