Figures

Sunday, February 6th, 2005

One of the nice things about graphics programming is that often even a simple test program will create interesting imagery. The following is taken from a program to test 2D path manipulation and tracking functions.

What you can’t see here is that the arrows and dotted lines slide smoothly around the edge of the shape — the kind of thing I still get a kick out of.

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4 Comments

  1. Tim says:

    Damn you, now I really wanna do some graphics programming ;)

  2. RichardN says:

    Am I the only one who thinks this looks like a procedural version of “The Cheat”?
    http://homestarrunner.com/vcr_cheat.html

  3. mark says:

    In fact this is my own original character design for “Curvy the jive-talkin’ spline”, who bears no resemblance whatsoever to the character you mention

  4. RichardN says:

    Oh yeah, of course he’s the one who does the old…

    “Q. Why is it that the more accuracy you demand from an interpolation function, the more expensive it becomes to compute?
    A. That’s the Law of Spline Demand!”

    Wokka! Wokka!

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