Figures
Sunday, February 6th, 2005One of the nice things about graphics programming is that often even a simple test program will create interesting imagery. The following is taken from a program to test 2D path manipulation and tracking functions.
What you can’t see here is that the arrows and dotted lines slide smoothly around the edge of the shape — the kind of thing I still get a kick out of.
February 7th, 2005 at 8:17 am
Damn you, now I really wanna do some graphics programming ;)
February 7th, 2005 at 12:42 pm
Am I the only one who thinks this looks like a procedural version of “The Cheat”?
http://homestarrunner.com/vcr_cheat.html
February 7th, 2005 at 1:06 pm
In fact this is my own original character design for “Curvy the jive-talkin’ spline”, who bears no resemblance whatsoever to the character you mention
February 7th, 2005 at 3:54 pm
Oh yeah, of course he’s the one who does the old…
“Q. Why is it that the more accuracy you demand from an interpolation function, the more expensive it becomes to compute?
A. That’s the Law of Spline Demand!”
Wokka! Wokka!