Screencast: Drivey
Sunday, May 8th, 2005Hey kids! Ever wanted to hear me murmur awkwardly while you watch highly compressed video of my screen? Well now you can!
This is my first attempt at screencasting [to use the term coined by ]. It’s basically a movie of my screen as I run various versions of Drivey with live audio commentary, the worst of which has been edited out to bring it in just under 20 minutes long.
I was quite impressed with the turnaround; from the beginning of recording to the final edit was under four hours [ and since this is my first time that included quite a bit of time mucking about and getting the hang of the software ].
Although this presentation is probably a little on the rambly side, in the long run I hope that this technique might prove useful for “proper” demonstrations of my other software, since often the quickest way to appreciate the features of an application is to watch someone else use it.
- Small (320 x 240): Download (15MB)
- Large (640 x 480): Download (30MB)
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* Apologies for using WMV format, but it’s the only one I’ve tried so far that compresses to a reasonable size [both Quicktime and Flash versions came out disappointingly huge]. Please let me know if you have problems playing it back [eg, video may not work in VLC on a Mac]
May 8th, 2005 at 3:28 pm
Cool :)
My main thoughts were on the look of the maps… I think the country map has a very nice look to it, not so sure about the desert one though.
May 9th, 2005 at 3:54 am
I enjoyed watching your demo of Drivey.
May 11th, 2005 at 11:56 am
very cool
May 13th, 2005 at 8:15 am
Finally brought my Windows laptop home and watched your “Screencast”. Very interesting and very nice to get a look at some of the other Drivey versions in action.
I also like the idea of a game where you are out for a drive, rather than the “hard to drive” driving games that flood the market. Nice idea. :)
May 14th, 2005 at 12:30 pm
Me likey Drivey. Cool screencast, Mark.
May 19th, 2005 at 12:53 am
I really liked the street and car lights and the fading sky.. I guess you could have these effects as optional if others do not like them like you claim.
May 30th, 2005 at 2:20 am
procedular environments seem to be getting popular.. see the gdctv’s spore demo http://www.pqhp.com/cmp/gdctv/ .. this could be something worth thinking of puttin in drivey eventually when its actually not hard to drive.. so you could take a joy ride where you go in to endless new places. elite anyone?
May 30th, 2005 at 11:36 pm
This would make a kick ass screensaver, buddy… What is the likelihood of the CPU usage dropping in the near future? The current demo maxes out my cpu.
May 30th, 2005 at 11:47 pm
The likelihood [of reducing CPU overhead] is rather low I’m afraid… since it’s all software rendering, keeping the frame rate smooth requires a lot of CPU :(
June 7th, 2005 at 12:05 am
More screencasts
August 10th, 2005 at 10:03 pm
Works fine on a Mac as long as it’s played in Windows Media Player, which I hate.
August 10th, 2005 at 10:50 pm
It’s not the fileseize that’s the problem with WMP, it’s the quality and realibillity.
August 11th, 2005 at 4:06 am
Wow! Refreshing is the word that comes to mind here. In the stale, re-hashed state of PC gaming today, it’s good to see something experimental being done. Someday, this could make a great “massively multiplayer” driving game, perhaps? Let anyone contribute structures and new roads, etc. to the “world map” for others to drive around in and see. Instead of simulated traffic, it could show other “players” driving by too.
July 10th, 2006 at 10:18 pm
Oh, man!
That looks terrific! Is it 2D splines or real 3D?
July 11th, 2006 at 2:06 pm
2d quadratic beziers all the way :)
July 26th, 2006 at 7:42 am
you should keep the country map the way it is. reminds me of the arcade game ‘Hard Drivin’