Black and White
Wednesday, October 25th, 2006I saw Renaissance recently, and as I suspected it was (unfortunately) somewhat lacking— there’s not a lot of substance beneath the style, with wooden acting and a plodding storyline about missing scientists and evil corporations… YAWN!
The style has a hard time supporting the range of visuals required for a feature length film, with some scenes being downright irritating to watch (but many others looking quite beautiful). Visually, Sin City worked a lot better, in that it didn’t commit to any particular technique but rather to an overall aesthetic. I think Renaissance is too much a slave to a single visual concept. The animation is so smooth that I actually found myself wishing for a reduction in the frame rate, as the shadow threshold gliding over the characters’ cheekbones can get quite distracting.
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